Review · GHENT
Children’s escape game in the city of Ghent Marsupilami
A comic-book rescue turns Ghent into a playground. This private city game sends your group on a Marsupilami mission to rescue Bibi, Bobo, Bibu, and their mother from the hunter Bring Mr. Backalive. You solve puzzles, follow clues, and see the city in a way that feels more active than a standard walk.
I like the low group price of $24.17 for up to six people, especially for families who can split the cost. I also like the freedom of a self-guided format in English, with 24/7 online support and up to three years to use the game. The main drawback is that you need to supply your own smartphone and battery, and the Marsupilami story may need a quick introduction for children who do not know the comic.
Key Points Before You Play

- Start and finish at Saint Michael’s Bridge: The route begins at St Michael’s Bridge on Sint-Michielshelling and returns there at the end.
- Designed for private groups: Only your own party takes part, with up to six people included in the group price.
- A rescue mission with comic characters: You help find Bibi, Bobo, Bibu, and their mother while facing allies, enemies, and puzzles.
- Plan for about 90 minutes: The game combines a city walk with challenges, so comfortable walking shoes matter.
- Bring a charged smartphone: The phone and its battery are not supplied. CODDY should be installed before you start.
- You get a finish-line keepsake: A summary of your adventure with photos is provided at the end.
Starting at Saint Michael’s Bridge in Ghent

Your meeting point is Saint Michael’s Bridge, Sint-Michielshelling, 9000 Ghent. This is both the starting point and the finishing point, which keeps the logistics simple. You do not need to arrange a separate pickup or find your way to another part of the city after the game.
The bridge is a useful place to gather your group before beginning. Make sure everyone has arrived, shoes are tied, and the phone is charged before you set off. The practical tip here is simple: install CODDY in advance and bring a fully charged GSM, or smartphone. You do not want to begin a timed puzzle with a download still running.
The supplied information does not list each street, square, or landmark on the route. That means you should think of this as a guided-by-your-phone city puzzle rather than a fixed sightseeing tour with named stops. The route uses Ghent itself as the setting, but the exact sequence of clues may only become clear once the game begins.
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The Marsupilami Rescue Story

The plot gives children a clear reason to keep moving. Bring Mr. Backalive has captured the Marsupilami family, and your team must help rescue Bibi, Bobo, Bibu, and their mother. The names may sound similar, but that is part of the comic-book flavor, and children can keep track of the characters as the mission unfolds.
This kind of story works well for a family because it gives the walk a purpose. You are not simply asking children to look at buildings and keep up. You are working toward a goal, solving problems, and watching for people or forces that may help or obstruct you.
The game includes allies and enemies, though the supplied details do not identify them by name or explain exactly how they appear. I would prepare children with a short introduction to Marsupilami before arrival. One useful tip from the available feedback is that many children may no longer know the comic, so showing them the character beforehand can make the rescue feel much more meaningful.
You do not need to be a Marsupilami expert. A basic explanation of the character and family should be enough. The point is not a test of comic-book knowledge. The story is there to give the puzzles a playful frame.
How the 90-Minute City Game Works
The advertised duration is about one hour and 30 minutes. That gives you enough time for a substantial walk and a series of challenges without turning the outing into an all-day commitment.
The game combines a treasure hunt with comic strips. You can expect to move through Ghent while looking for answers, solving puzzles, and responding to instructions on your phone. Since this is a self-guided activity, your group controls its own pace. A family that solves quickly may finish sooner, while a group with younger children may need more time to discuss each clue.
That flexibility is useful, but it also means the energy of the game depends on your group. One adult should be ready to read instructions aloud, keep the phone accessible, and help children work together instead of solving every puzzle alone. Older children can search for answers, while younger ones can follow the story and help spot clues.
I would allow a little extra time around the 90-minute game if you want to pause, take photos, or settle a disagreement over a puzzle. The official duration is approximate, and city walks rarely run like a train timetable. Still, the activity is short enough to fit neatly into a day of sightseeing.
The exact challenges are not described in detail, so I would not book this expecting a particular type of puzzle, such as locks, actors, or escape-room props. What is clear is that the activity mixes outdoor exploration, treasure-hunt tasks, and comic storytelling.
Seeing Ghent Through a Family Mission

The best feature of this activity is the change in pace it brings to a city visit. Ghent can be enjoyed through ordinary sightseeing, but younger children may not always share an adult’s interest in architecture or historic streets. A rescue mission gives them a reason to pay attention to the route.
You can point out the city around you while keeping the Marsupilami task moving. That makes the walk feel less like a lesson and more like a shared game. The experience does not replace a standard Ghent tour, since no guide is described and no detailed commentary is promised. Instead, it adds a playful layer to your own time in the city.
The private format matters here. Your group does not need to match another family’s speed or worry about holding up strangers. You can stop briefly, reread a clue, or let children debate an answer without an audience. For a family with different ages, this can be worth more than a polished group tour.
There is one tradeoff. A private self-guided game gives you freedom, but it does not provide an on-site guide to explain a confusing clue or share local stories. Online support is available 24/7, which is helpful, but support through a phone is not the same as having a person beside you.
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Why the Price Works for Six People

The listed cost is $24.17 per group, with up to six people included. That is an important distinction. It is not a $24.17 charge for each participant, so a full group of six gets particularly strong value.
For a family of four to six, the price covers a private activity lasting about 90 minutes, plus the digital game, online support, and a final summary with photos. You also receive the option to use the game for up to three years, which adds flexibility if your plans change.
The value is strongest when you want a structured activity but do not want to pay for a private guide. You are paying for the game framework and story, not for live interpretation of Ghent. If your family prefers a guide who handles every detail, this may feel too hands-off. If your children enjoy taking the lead, the format makes good sense.
Food and drinks are not included, so plan those separately. The game ends where it starts, making it easy to arrange a snack or meal before or after, but no specific restaurant or refreshment stop is part of the activity.
What to Bring Before Leaving the Bridge

A little preparation will make the game much smoother. The most important item is your own smartphone. The phone and its battery are not provided, so charge it fully before arriving. If your phone battery is unreliable, bring whatever power solution you normally use, though the supplied information does not list a charger or power bank as part of the activity.
Install CODDY beforehand and check that your group can access the game. This is a small step, but it avoids wasting the first minutes of your 90-minute outing on setup.
Wear good walking shoes. The route is an outdoor city walk, and even a fun puzzle becomes less enjoyable when someone’s feet hurt. Dress for the conditions in Ghent on the day of your visit, since the activity takes place outside and no indoor escape-room setting is described.
Also prepare the children for the story. A quick look at Marsupilami and the names of the family members can help them follow the rescue. You do not need to give away the puzzles. Just explain who Marsupilami is and why the family needs help.
Who Will Enjoy This Most

I would recommend this game most strongly to families with children who like stories, problem-solving, and active sightseeing. It suits a group that wants to make decisions together rather than sit through a long explanation.
It can also work well for a small private group of friends, provided everyone is happy with a child-focused comic theme. The limit of six people is convenient for one family or a compact group. Larger parties would need to split into separate bookings, based on the stated group size.
This is less suitable if you want a fully guided introduction to Ghent, a detailed history tour, or a traditional indoor escape room. The experience is built around a digital treasure hunt in the city. Its success depends on your group enjoying the story and being willing to work through clues without a live guide beside you.
Service animals are allowed, and most people can participate. The activity is also near public transportation, which helps with getting to the meeting point. No special physical requirement is listed, but you should still expect to walk for about 90 minutes.
Timing, Booking, and Cancellation

The activity is listed as available Monday through Sunday from 12:00 AM to 11:30 PM for the period November 15, 2021 through December 7, 2026. Those broad hours suggest that you have considerable choice over when to play, but you should confirm the selected start time when booking.
Confirmation is provided at the time of booking. The game is offered in English, and 24/7 online support is included. You can also use the game for up to three years, which is useful if you are buying ahead or need to move the outing to a later date.
Free cancellation is available if you cancel at least 24 hours before the local start time. Cancellations or changes made inside that 24-hour window are not refunded or accepted. I would make the final decision the day before, especially if poor weather could affect your family’s enthusiasm for an outdoor walk.
The Finish at Saint Michael’s Bridge
After the final challenge, the activity returns to the same meeting point at Saint Michael’s Bridge. That simple finish is practical. You do not need to navigate across Ghent while tired children ask how much longer.
A summary of your adventure with photos is provided at the end. That gives the outing a clear finish and gives your family something to look back on after the game. The details do not specify how many photos you receive or what format they take, so treat it as a digital memento rather than a professional photo session.
The return to the bridge also makes planning the rest of the day easy. You can continue sightseeing, find food, or use nearby public transportation without arranging a separate meeting point.
Should You Book the Marsupilami Game?
Book it if you want an affordable, private family activity that turns a Ghent walk into a rescue mission. The strongest reasons are the group pricing, English-language format, flexible timing, and the chance for children to take an active role in exploring the city.
Before booking, make sure your group is comfortable with a self-guided phone game. Bring a charged smartphone, install CODDY, wear good shoes, and introduce younger players to Marsupilami in advance. If you want a live guide or a classic history tour, choose something else. If your family likes puzzles and comic-book missions, this is a smart way to give Ghent an extra hour and a half of shared purpose.
FAQ
Where does the Marsupilami game start?
It starts at Saint Michael’s Bridge, St Michael’s Bridge, Sint-Michielshelling, 9000 Ghent, Belgium.
Where does the activity end?
The activity ends back at the starting meeting point at Saint Michael’s Bridge.
How long does the game take?
The approximate duration is one hour and 30 minutes.
How many people can join one group?
The price includes a private group of up to six people.
Is the game available in English?
Yes. The activity is offered in English.
Do I need to bring a smartphone?
Yes. You must provide your own smartphone and battery. CODDY should be installed before you begin, and a fully charged phone is recommended.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations or changes made less than 24 hours before the start are not refunded or accepted.
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