Review · OTTAWA
Scavenger Hunt Adventure in Ottawa by Wacky Walks
Quick thinking earns the points. Wacky Walks turns central Ottawa into a playful, self-guided hunt using your phone, photo tasks, and a remote host who can send help or extra challenges. I like the freedom to explore at your own pace and the way the app gives a simple city outing a clear purpose.
I also like the format for friends, parties, and team-building groups. You can split into teams, race for points, and laugh through odd tasks such as forming the number 1826 with your bodies. The main drawback is that some hints may feel unclear or too dependent on local knowledge, which could frustrate first-time visitors.
The price is low, but this is not a traditional guided walk with a person beside you. You get a two-hour remote interactive guide, a phone-based game, and a chance to see Ottawa while completing challenges. It works best if your group enjoys competition and does not mind figuring things out as you go.
Key points to know before you book

- Start at 100 Elgin Street: The hunt begins and ends at 100 Elgin St, Ottawa, Ontario K1P 5K8.
- Use your own smartphone: The activity does not provide a phone, so bring a charged device with the required app ready to use.
- Expect photo tasks and physical challenges: You earn points by locating items, taking photos, and completing unusual assignments.
- A remote host follows your progress: You can chat for help, ask questions, and receive extra challenges during the game.
- Two hours may feel short: One team reported that even after dividing into three groups, they did not finish every item.
- Compare scores worldwide: The app lets you see how your group performed against other Wacky Walks players.
Starting at 100 Elgin Street

Your Ottawa hunt begins at 100 Elgin St, a central meeting point that also serves as the finish. Since private transportation is not included, plan to reach the start by public transportation, on foot, or by arranging your own ride.
The listed operating hours are Tuesday through Sunday, from 9:00 a.m. to 5:00 p.m. The activity is available during the stated operating period from June 2, 2020, through February 16, 2027. Check your booking time carefully, since the game depends on a remote host being available to interact with your group.
You receive confirmation at booking. Before arriving, make sure every team knows where to meet. This matters more than it might with a conventional tour because the game itself is spread around the city, and confusion at the start can eat into your two-hour window.
There is no separate end point to arrange. Once the game is over, you return to 100 Elgin Street. That makes the activity easier to fit into a day of sightseeing, since you do not need to find your way back from an unknown final location.
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How the phone-based hunt works

Wacky Walks uses an app on your own smartphone. The app gives you a list of items to find, photo assignments to complete, and challenges or tasks that earn points.
The basic rhythm is straightforward:
- Open the hunt in the app.
- Search for the requested items or locations.
- Take photographs through the app.
- Complete the listed tasks.
- Watch your score rise as points are awarded.
- Chat with the remote host if you need help.
- Check the ranking when you finish or during the game.
This is less like following a fixed walking tour and more like playing a citywide team game. You are not promised a detailed commentary at each stop. Instead, the app gives you reasons to look around and move through Ottawa with a goal.
That distinction is important. If you want a guide to explain Ottawa’s buildings, politics, or local stories at each corner, this will feel thin. If you want a reason to explore and a steady stream of small challenges, the setup makes sense.
The remote host is a useful middle ground. You are not left completely alone, but you also do not have a guide physically walking beside you. The host can answer questions, follow along with your group, and add challenges for extra points.
Ottawa sightseeing with a score attached

The experience promises a way to explore Ottawa’s highlights, but the exact route and stops are not listed in advance. That gives the hunt some flexibility, though it also means you should not book it expecting a carefully presented sequence of famous sights.
You might find yourself looking closely at public places, buildings, signs, or objects that you would otherwise pass without noticing. The search format makes ordinary city details useful. A photo task can send your group in one direction, while another challenge may require a creative pose or a quick team decision.
I like this approach for people who have already seen Ottawa’s main sights and want a different reason to walk around. It can also help a group get moving at the start of a visit. The game gives you a loose structure without forcing you to listen to a long explanation.
The weakness is that the sightseeing value depends on the quality of the clues. If a hint is vague, you may spend time guessing what the app means instead of enjoying the surroundings. One poor clue can slow the whole group, especially when the task assumes you already know something about the area.
For that reason, treat the hunt as entertainment with sightseeing built in, not as an official introduction to Ottawa.
The best part: silly tasks that bring groups together

The strongest feature is the social side. The game asks your group to do more than find objects. You may need to stage photographs, solve a challenge, or use your bodies to create a number.
One especially memorable assignment involved writing 1826 with body parts. That kind of task is not meant to be serious. It is designed to make people laugh, take pictures, and work out a solution together.
This explains why the activity fits parties and team-building events. A normal walking tour can leave one person leading while everyone else follows. Here, the group needs to discuss choices, divide tasks, and decide how much effort each challenge deserves.
You can also split into smaller teams. One group divided into three teams to search for items, yet still did not complete everything within two hours. That tells you two things: teamwork can make the game more exciting, and the task list may be ambitious.
If your group is competitive, agree on a few rules before starting. Decide if teams can separate, how often everyone should check in, and whether you want to chase every item or focus on the highest-value tasks. A little planning will prevent the game from turning into scattered wandering.
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Why two hours can pass quickly

The advertised duration is approximately two hours. That sounds generous for a phone game, but the clock includes walking, reading clues, finding objects, taking photos, completing tasks, and sorting out confusion.
The number of possible challenges appears large enough that you may not finish all of them. That can be a good thing if you like choice. It lets you skip a task that seems awkward and pursue another one that suits your group.
It can also create pressure. If you stop too often to debate a clue, you lose time that could have produced points elsewhere. You will get more from the experience if you keep moving and accept that completing everything may not be realistic.
The two-hour limit works well for an afternoon activity or a break between other plans. It is long enough to create a proper outing, but short enough that you do not need to devote a whole day to it.
Since the route is app-based and not fully described in advance, wear comfortable shoes and prepare for city walking. The tour does not include private transportation, and the format depends on your group moving around on its own.
Remote help without a guide beside you

The remote host is one of the more useful parts of the setup. You can chat through the app when you have a question, and the host follows along with your group as the game progresses.
That support matters when a clue is confusing or when you are unsure how to submit a task. The host can also issue additional challenges, giving a strong group another way to collect points.
Still, remote support is not the same as personal guiding. You should expect to read instructions, make decisions, and solve problems yourselves. The host may help you interpret a task, but the fun depends on your group doing the work.
This arrangement suits groups that want privacy. The activity is private, so only your group participates. You do not need to match the pace of strangers or share the game with a large public tour.
It also means your group controls the mood. You can be serious about the ranking, or you can treat the challenges as excuses for funny pictures. The app supports competition, but it does not force you to play one way.
International rankings and local competition
The app lets you compare your score with Wacky Walks players around the world. This adds a second goal beyond finishing the Ottawa hunt.
For some groups, the ranking will make every point feel worthwhile. A team that enjoys games may want to replay difficult challenges, take better photos, or accept extra assignments from the host.
For others, the ranking will matter less than the outing itself. That is fine. You can use the leaderboard as a quick check rather than the main reason to book.
The international comparison also gives the game a sense of scale. You are not only competing against the people in your own group. Your score becomes part of a wider pool of players using the same format in other places.
Do not assume the ranking alone will make the activity satisfying. The real value comes from how well your group works together and how much you enjoy the tasks. A weak clue or rushed team can matter more than the leaderboard.
Who will enjoy this Ottawa experience

I would point this activity toward:
- Friends who enjoy silly challenges and group photos
- Birthday, bachelor, bachelorette, and party groups
- Work teams looking for a private activity
- Families whose members are comfortable using a smartphone
- Repeat visitors who want a fresh way to explore Ottawa
- Competitive groups that enjoy points and rankings
It may be less suitable if you want quiet sightseeing, detailed local interpretation, or a fixed route with every stop explained. It may also disappoint a group that dislikes acting in public, taking photos, or solving vague clues.
The private format is a plus for groups with their own energy. You will not need to worry about holding up strangers. But privacy also removes the social spark that sometimes comes from meeting other people on a shared tour.
Most people can participate, and service animals are allowed. The activity is near public transportation. The practical requirement is simple: bring your own smartphone and make sure your group can use it for the full game.
Is the 10.45 dollar price good value?
At 10.45 dollars per person, this is inexpensive for a two-hour private group activity. The price includes all activities, the two hours with a remote interactive guide, and GST.
The value is strongest when several people share the same goal. For a team event, you are paying a small amount for a structured outing, a remote host, a score system, and a collection of tasks that can fill the afternoon.
It is less compelling if you only want to see Ottawa’s main sights. The price does not buy private transportation, a phone, or a traditional guide who explains the city in person. You provide the device and much of the energy.
I would judge the cost by your group’s attitude. If everyone likes games, the chance to laugh over a body-shaped 1826 may be worth more than a formal walking tour. If your group wants polished clues and local facts, spend your money on a different type of experience.
Booking, cancellation, and practical details
You can cancel for a full refund if you do so at least 24 hours before the start time. Cancellation within 24 hours is not refundable, and changes made inside that window are not accepted.
The cut-off uses Ottawa’s local time. That detail matters if you are booking from another time zone.
The activity is offered in English. It begins and ends at 100 Elgin Street, operates Tuesday through Sunday from 9:00 a.m. to 5:00 p.m., and requires your group to arrange its own transportation.
Because the game uses a phone, charge your device before you arrive. That is practical advice rather than an extra tour rule. A dead phone would remove the app, the photo submissions, the messages with the host, and the score.
Should you book Wacky Walks Ottawa?
Book it if you want a low-cost, private, playful way to get a group moving around Ottawa. The best reason to choose it is the mix of team competition, funny photo tasks, remote help, and flexible city exploration.
Skip it if you expect a polished historical walk, exact sightseeing stops, or clues that always make immediate sense. The format can be enjoyable, but it asks you to bring patience and creativity.
For a party or work team, I think the price is easy to justify. For a couple seeking a calm introduction to Ottawa, I would choose something more informative. Bring a charged phone, split into teams if your group is large, and accept that the funniest challenge may matter more than finishing every item.
FAQ
Where does Wacky Walks Ottawa start?
It starts at 100 Elgin St, Ottawa, Ontario K1P 5K8, Canada.
Where does the activity finish?
The activity ends back at the meeting point at 100 Elgin Street.
How long does the scavenger hunt last?
The experience lasts approximately two hours.
What language is the activity offered in?
The activity is offered in English.
Do I need to bring my own smartphone?
Yes. The activity does not provide an activity-owned smartphone, so you need to use your own phone.
Is a guide physically present?
No. A remote interactive host follows along, answers questions, and may provide extra challenges through the app.
Is this a private activity?
Yes. Only your group participates in the activity.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations within 24 hours are not refunded.
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