Review · BIRMINGHAM
Zombie Scavengers Game – Birmingham, AL
Ready to outwit Birmingham’s zombies? This one-hour game turns a walk around downtown into a light, story-driven scavenger hunt, with self-guided freedom and a remote survival host available when you need help. I like the private format, which lets your own group play together, and the flat $20 price for up to 10 people is hard to beat for a family or group of friends. The main concern is the digital setup: one published experience ended badly when the voucher would not download and support did not respond.
This is not a traditional guided tour with a person leading you from stop to stop. You begin outside Kelly Ingram Park, use your own smartphone, and follow the game’s instructions as your group works through a zombie-apocalypse challenge. The route details and individual challenges are not provided in advance, so you should be ready for a flexible game rather than a tightly scripted sightseeing walk.
Key points before you book

- Kelly Ingram Park is the starting point: Begin outside at 500 17th St N, Birmingham, Alabama 35203.
- The entire group pays one flat fee: The $20 rate covers up to 10 people, making it especially good value for a family or friend group.
- You control the pace: This is a self-guided walking activity, not a fixed group departure with an in-person guide.
- A remote survival guide is included: You get one hour of interactive help if your group needs direction.
- Bring your own smartphone: An activity-owned phone is not provided, and the digital voucher or game access is an important part of the experience.
- Allow extra time for setup: The game lasts about one hour, but you will want your phone charged and your booking information ready before arriving.
Starting the zombie hunt at Kelly Ingram Park
Your game begins at Kelly Ingram Park, at 500 17th St N. The instructions say to start outside, so do not expect an indoor check-in desk or a staffed booth waiting for you.
That outdoor start gives the activity a simple, low-pressure feel. You meet your group, get your phones ready, and begin when it suits you during the stated operating hours. Since the experience is private, you will not be mixed with strangers or asked to keep pace with another party.
The meeting point also gives the game a clear anchor in central Birmingham. You are not being collected from a hotel, and private transportation is not included, so you need to make your own way there. The location is near public transportation, which helps if you are visiting without a car.
The instructions say the activity ends back at the meeting point. That matters. You do not have to arrange a pickup at a second location or guess where the final challenge will leave you. Still, the supplied information does not name the individual stops or give a street-by-street route. Think of the meeting point as the start and finish, not a promise of a detailed historical tour through every part of downtown.
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How the one-hour game works

The basic story is simple: Birmingham is facing a zombie apocalypse, and your group must complete a scavenger hunt to survive. Instead of listening to a guide explain the city, you work through interactive prompts and challenges using your phone.
I like this format for groups that enjoy doing something together rather than sitting quietly. A family can split into teams, friends can compete for bragging rights, and children or teenagers may respond well to the playful theme. The activity is not presented as a serious survival course. It is a game built around movement, problem-solving, and the fun of pretending that ordinary city streets are part of a zombie crisis.
The one-hour limit gives the activity a useful shape. You can fit it into a morning or afternoon without giving up half a day. It also keeps the game from becoming a tiring commitment if your group discovers that scavenger hunts are not everyone’s favorite way to explore.
Your group sets the pace, but the experience is still guided by the digital game. You may receive tasks, questions, or prompts that direct your attention around the area. Since the exact challenges are not listed, I would avoid promising yourself a particular landmark, restaurant stop, or scenic view. The value is in the shared game, not in a guaranteed sightseeing checklist.
A remote interactive survival guide is included for one hour. This is a useful safety net if you get confused, need help with the game, or are unsure how to continue. It does not mean a guide will walk beside you. You are still responsible for following the instructions and managing your own group.
The appeal of playing at your own pace

The self-guided setup is the strongest reason to choose this experience. You are not locked into a large departure group, and you do not have to worry about falling behind a guide who is trying to keep 20 people together.
You can pause briefly, regroup, and let the slower members of your party catch up. That flexibility helps families with different energy levels. It also works for friends who want to take the game at their own speed instead of treating it like a timed race.
The private format is another plus. Only your group participates, with a maximum of 10 people. At $20 per group rather than $20 per person, the math is particularly favorable:
- Two people pay the equivalent of $10 each.
- Five people pay the equivalent of $4 each.
- Ten people pay the equivalent of $2 each.
That makes this much easier to justify for a family or a full group of friends. For a solo visitor or a couple, the price is still modest, but the experience may feel less lively because the game is built around group participation.
There is one tradeoff. A self-guided game depends more on your group’s energy and attention than a traditional tour does. If nobody wants to read prompts, use a phone, or make decisions, the activity may feel flat. You get freedom, but you also have to supply some of the enthusiasm.
What you will and will not see

The experience is advertised as a walking activity based around a zombie-apocalypse story. It is not advertised as a history tour, architecture tour, food walk, or formal introduction to Birmingham.
That distinction is important. Starting at Kelly Ingram Park places you in an area with real civic and historical significance, but the supplied activity information does not say that the game provides interpretation of the park or surrounding landmarks. You may pass interesting city sights during the hunt, but you should not book this expecting detailed commentary about Birmingham.
I would treat the city as the game board. The streets provide the setting, while the phone-based tasks provide the purpose. That can be a fun way to add structure to a short walk, especially if you have already seen the major sights or want an activity that feels different from a standard tour.
The exact route is not published, so practical planning should stay flexible. Wear comfortable walking shoes, keep your phone accessible, and avoid scheduling something that requires you to finish at a precise minute. The game is approximately one hour, and your group may need a little time to get started.
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Phone access is the part to handle carefully

The experience includes a mobile ticket, and you must use your own smartphone. An activity-owned smartphone is not provided. That means your phone is not a minor convenience. It is central to getting into the game and following the instructions.
Before you leave, make sure your booking confirmation or voucher is available. Charge your phone, check that you can access the relevant digital material, and have a backup way to view the booking details if possible.
This advice matters because one reported experience had a serious technical problem: the voucher would not download, and attempts to reach support by email and text did not receive a response. That is not proof that every booking will fail, but it is a clear reason to prepare instead of waiting until you are standing at the meeting point.
The experience provider is Zombie Scavengers Hunts. No individual guide name is supplied because the human assistance is remote rather than an in-person tour leader. If you need help during the game, the included survival guide is meant to assist from a distance.
Is $20 good value?

For a full group, yes. A $20 flat fee for up to 10 people is one of the better features here. You are paying for a private, one-hour activity with the game content and remote support included, not for transportation or a long guided sightseeing program.
The value drops if you are only two people and prefer a detailed city tour. You could still enjoy the low total price, but you would be choosing it for the playful format rather than for expert local commentary.
The cost includes all activities, the self-guided walking experience, one hour with the remote interactive survival guide, and GST. Private transportation is not included, and you must use your own smartphone.
I would compare the price with other short group activities in Birmingham, but the key question is not simply cost. Ask yourself what you want from the hour. If you want an easy, private game that gets your group walking and laughing, the price is attractive. If you want a carefully narrated look at the city, this is probably not the right purchase.
Who will enjoy this most

I think the best match is a family with older children, a group of friends, or a small private party looking for a casual activity. The zombie theme gives everyone a shared goal, while the self-guided format avoids the stiffness of a formal tour.
It may also work well as a short add-on before or after sightseeing in central Birmingham. You can keep the commitment to roughly one hour and return to the same meeting point when the game ends.
The activity is less suitable for someone who dislikes smartphone-based tours or wants a personal guide beside them. It is also not ideal if your top priority is historical information, because the supplied details do not promise commentary at Kelly Ingram Park or at any other stop.
Most people can participate, and service animals are allowed. The activity is near public transportation, but private transportation is not part of the package. You should plan your route to Kelly Ingram Park before the start time.
Booking, timing, and cancellation advice

The listed operating period runs from May 16, 2020 through December 7, 2026, with opening hours Tuesday through Sunday from 9:00 AM to 5:00 PM. Check your selected date and start time carefully, since Monday availability is not listed.
Confirmation is sent at booking. Because digital access is essential, I would not leave the voucher or confirmation until the last minute. If you are booking for a family, send the plan to everyone and decide who will carry the main phone.
Free cancellation is available if you cancel at least 24 hours before the scheduled start time. Cancellations within 24 hours are not refunded, and changes made within that period are not accepted. The cut-off uses Birmingham local time.
Should you book Zombie Scavengers in Birmingham?
Book it if you want a low-cost private game for a family or friend group, enjoy solving playful challenges, and like having control over your walking pace. The $20 group rate, one-hour length, and remote help make it an easy activity to add to a Birmingham day.
Skip it if you want an in-person guide, a detailed account of Birmingham’s history, or a guaranteed list of named sights. I would also book only after confirming that you can access the digital voucher and use your own smartphone without trouble.
The middling 3.3 rating and the report of a failed voucher mean I would take the technology seriously. Prepare your phone, keep the confirmation handy, and have realistic expectations. For the right group, this can be a cheap and amusing hour. For a visitor seeking a polished city tour, it is a different kind of experience.
FAQ
Where does Zombie Scavengers start in Birmingham?
The game starts outside Kelly Ingram Park at 500 17th St N, Birmingham, AL 35203, USA.
Where does the activity end?
The activity ends back at the starting meeting point.
How long does Zombie Scavengers last?
The game lasts approximately one hour.
How much does the experience cost?
The price is $20 per group, with up to 10 people allowed in one group.
Is this an in-person guided tour?
No. It is a self-guided walking activity with one hour of access to a remote interactive survival guide.
Do I need my own smartphone?
Yes. An activity-owned smartphone is not provided, so you need to use your own phone for the mobile ticket and game access.
Can I cancel for a refund?
Yes. You can receive a full refund if you cancel at least 24 hours before the scheduled start time. Cancellations or changes made within 24 hours are not accepted and are not refunded.
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