Review · FRANCE
Discover Saint-Etienne by playing! Escape game – The alchemist
Solve a mystery while seeing Saint-Etienne. This two-hour urban escape game turns the city streets into a puzzle board, with your phone guiding your group from one point of interest to the next. I like the private format, which lets up to six friends or family members work together, and I like the story: you play an alchemist investigating the accusation of witchcraft against a villager named Josyne.
The price is also appealing at $23.22 per group, not per person. That is a strong deal for six people. The main caution is time and walking. One group managed fewer than half the riddles in two hours, so you should expect a real challenge rather than a gentle sightseeing stroll.
Key points to know before playing

- A Saint-Etienne mystery: You investigate why Josyne has been accused of witchcraft and decide whether to defend her or support the accusation.
- Up to six people per group: This is a private activity, so you play only with your own family or friends.
- Your smartphone is the guide: The app sends you to points around the city and presents puzzles or missions along the way.
- Two hours of play: You can begin at any time from midnight through 11:30 p.m., according to the listed operating hours.
- A low group price: At $23.22 for up to six people, the cost works out especially well for a full group.
- Expect plenty of walking: The activity shows you parts of Saint-Etienne you might not otherwise find, but the distance can affect how many puzzles you complete.
Starting the case on Rue Pascal Tavernier

Your case begins at Rue Pascal Tavernier, 42000 Saint-Etienne. From there, the mobile application guides your team through the city. The exact route and individual points are not listed in advance, so part of the fun is following the clues and seeing where the story takes you.
This format gives you more freedom than a standard guided walk. You are not following a guide holding an umbrella or waiting for a fixed speech at every corner. Instead, your group controls the pace, the discussion, and the decisions. That works well if you enjoy solving problems together and prefer a flexible activity.
The tradeoff is that the app does not replace good group organization. One person needs to keep track of the phone, another should read the clues aloud, and everyone should have a chance to suggest answers. If one fast solver takes over, the slower players can quickly become spectators.
I would treat the start as a place to get organized. Make sure everyone understands the central mission before setting off: you are an alchemist investigating the strange accusation against Josyne. The more clearly your group divides its attention, the better your chance of getting through the puzzles within the two-hour limit.
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Following the alchemist’s trail through Saint-Etienne

The activity combines sightseeing with a sequence of challenges. As you walk, the app directs you to various points of interest. At each location, you may need to solve a puzzle or complete a mission connected to the story.
Because the experience takes place outdoors in the streets, the city itself becomes part of the game. You are not simply looking at Saint-Etienne from a coach window or passing through on the way to an indoor attraction. You move from place to place and pay attention to your surroundings because the next clue depends on the route.
That is one of the experience’s best features. A normal stroll can become purposeful when you are looking for the next location or trying to connect a witness’s information to the larger case. The activity may also take you to parts of the city you would not have found by following the most obvious sightseeing route.
The route is not presented as a list of named monuments, so you should not book this expecting a detailed architectural tour. The points of interest serve the game first. You will see Saint-Etienne while playing, but the app’s goal is to keep the mystery moving, not to provide a full historical explanation at every stop.
That distinction matters. If you want a traditional city tour with a guide explaining local history, this is not the right format. If you want a reason to walk, notice your surroundings, and work out clues with your companions, it offers a more active way to see the city.
Meeting the witnesses and testing the clues

The story advances through puzzles posed by different witnesses. Each one adds information to the case and helps you decide what really happened to Josyne.
This structure gives the walk a clear purpose. You are not solving unrelated brainteasers scattered around town. The clues belong to a single accusation, so your group has a reason to remember details and compare answers. You can discuss what each witness has revealed and decide how it affects your view of Josyne.
The central choice is simple but effective: will you defend her, or support the accusation of witchcraft? That decision gives the activity more personality than a route made only of locks, codes, and random challenges. You are not just trying to reach the end. You are building a case.
I would recommend having at least one person in your group who enjoys wordplay, logic, or careful reading. The available feedback suggests that the riddles can be demanding. One group completed fewer than half of them in two hours and felt the activity was not entertaining enough. That does not mean every team will have the same result, but it is a useful warning about the pace.
Do not assume that a difficult puzzle means your group is doing badly. Mobile escape games can slow you down in several ways: walking between points, reading instructions on a small screen, discussing several possible answers, and working out what the app expects. Keep moving, give each clue a fair attempt, and avoid spending too long on one problem.
Two hours of walking, puzzles, and decisions
The booked duration is about two hours. You can access the game at any point from midnight until 11:30 p.m., giving you broad control over the timing.
That flexibility is useful in Saint-Etienne. You might play during the day as part of a sightseeing plan, or choose an evening start when the city feels different. The activity’s stated opening window also makes it possible to fit around meals and other plans.
Still, the time window should not be confused with unlimited time. Once your group starts, the game itself is designed around roughly two hours. Since the route includes walking, your actual puzzle time may be less than you expect.
The most important practical tip is to arrive ready to move. Comfortable shoes make sense, and you should keep the phone charged. Those suggestions are basic, but they matter more here than they would on a stationary escape-room visit. A low battery or a slow start can take away from your puzzle time.
The walk may suit you if you like active sightseeing. It may frustrate you if you want to pause often for photographs, cafés, or long conversations about the city. The game asks you to keep the story in mind while moving from one point to another.
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What the $23.22 group price really offers
At $23.22 per group for as many as six people, this is inexpensive by escape-game standards. A full group pays less than $4 per person, assuming six participants. Even a smaller group gets a private activity at a modest total cost.
The value becomes stronger when you think of it as both entertainment and a city walk. You are paying for a two-hour activity that gives your group a shared task, a route through Saint-Etienne, and a story to discuss. It can be a smart choice for families or friends who want something more active than a meal but less formal than a guided tour.
The price is not a guarantee that every group will love the format. If your team gets stuck early or dislikes app-based puzzles, the experience can feel less satisfying. The lower cost softens that risk, but it does not remove it.
For six people, I see this as a particularly good-value option. A larger group also gives you more minds for solving clues. For two people, the experience may feel harder because you have fewer ideas to test, though some pairs prefer the focus and quiet teamwork.
Since this is a private activity, you do not share the game with strangers. That is worth noting for families with children, couples, or groups who enjoy their own pace. It also means the success of the experience depends entirely on your group’s energy and cooperation.
Playing with children and mixed-age groups

The activity can work well for a family or a group of friends, and it has been enjoyed with a small baby present. That detail suggests the format can be flexible for families, since you are not required to sit quietly through a fixed presentation.
The game may be especially good for older children and teenagers who enjoy riddles and phone-based challenges. Younger children can still take part by helping search for clues, listening to the story, or suggesting answers, though the information provided does not specify a recommended age.
A baby may be present, but the walking remains a practical concern. You will need to manage your own family equipment and pace, and the two-hour limit may feel more demanding if you stop often. The private format helps because you are not holding up another group.
For mixed-age groups, assign different jobs. One person can handle the app, another can read the witness clues, and the children can look for patterns or propose answers. This turns the activity into a shared family task instead of handing the entire game to the person holding the phone.
What the average score tells you

The experience has an overall rating of 4 out of 5 from two reviews. That is a positive result, but the small number of ratings calls for a little caution.
The strongest praise is for the fun of doing the activity together. One group had a great time even with a small baby and planned to try the game in other cities. That supports the idea that the private, flexible format is the main attraction.
The main criticism is also clear. One group liked seeing parts of Saint-Etienne they would not have found on their own, but felt there was too much walking and did not complete more than half the riddles in two hours. They found the experience only so-so.
I would take both points seriously. The game is likely to appeal most to people who see walking and problem solving as the holiday activity. It is less suited to anyone who wants a relaxed route, quick wins, or a polished sightseeing explanation at each stop.
The provider’s response suggested trying its Secrets of games in other cities for people who did not enjoy this format. That hints at an important distinction within Coddy’s offerings: this particular game is built around a fictional alchemist investigation, while another style may suit you better if you prefer a different kind of city challenge.
Practical details for your Saint-Etienne day
You receive confirmation at booking, and only a smartphone is needed to take part. The activity begins and ends at Rue Pascal Tavernier, so plan your day with a return to the starting point in mind.
The experience operates every day from Monday through Sunday, with access listed from 12:00 a.m. to 11:30 p.m. Since the wording covers the full day, check your confirmation carefully for the time you select.
The meeting point is near public transportation. That makes it easier to reach without arranging a car, though the available details do not identify a particular bus, tram, or train stop. Service animals are allowed, and most people can participate.
The activity is private, but it is not described as wheelchair accessible. If mobility is a concern, contact the provider before booking because the route includes substantial walking and takes place on city streets.
Free cancellation is available if you cancel at least 24 hours before the start time. Cancellations made within 24 hours are not refunded, and changes during that period are not accepted. Keep the local time cutoff in mind.
Who should book The Alchemist?
I would recommend this activity to you if you enjoy:
- Solving puzzles with friends or family
- Walking through a city with a clear mission
- App-based activities
- Fictional mystery stories
- Private experiences with no unfamiliar group
- Flexible scheduling
I would think twice if you dislike walking, become frustrated by difficult riddles, or want a traditional guide to explain Saint-Etienne’s sights. The activity is not a substitute for a detailed city tour.
It also suits a group that communicates well. Six people can be excellent because everyone can contribute, but six people talking at once can create its own puzzle. Decide who reads the clues and who keeps track of possible answers before the game starts.
Should you book this Saint-Etienne escape game?
Book it if you want a low-cost, private way to explore Saint-Etienne while working through a connected mystery. The Josyne storyline, the choice to defend or accuse her, and the chance to see parts of the city outside a standard route give the walk a clear sense of purpose.
Go in with realistic expectations. You may walk quite a lot, and two hours may not be enough to solve every riddle. For a group that values shared laughs and teamwork, that can be part of the fun. For a group seeking a calm, fully explained tour, choose another activity.
At $23.22 for up to six people, the financial risk is low. I would book it for friends, families, and puzzle fans who are happy to keep moving. I would skip it only if the walking or the possibility of unfinished clues would spoil your day.
FAQ
Where does The Alchemist escape game start?
It starts at Rue Pascal Tavernier, 42000 Saint-Etienne, France.
Where does the activity finish?
The activity ends back at the meeting point on Rue Pascal Tavernier.
How long does the escape game last?
The experience lasts approximately two hours.
How many people can join one group?
Up to six people can participate in one group.
Is the activity private?
Yes. Only your own group takes part in the activity.
What do I need to participate?
You only need a smartphone to play.
What is the story about?
You play an alchemist investigating the accusation of witchcraft against a villager named Josyne. You solve puzzles from different witnesses and decide whether to defend her or support the accusation.
When can I play?
The listed access hours are every day from 12:00 a.m. to 11:30 p.m., covering Monday through Sunday.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience starts. Cancellations made less than 24 hours before the start time are not refunded.
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